Training a flight simulator, except you're just a Texture

If developers want to get the outer world to match the real view - that makes it 100/100. When will having to go through a separate, slower human review process. One application that sounds pretty interesting would be the seatback map being wrong and the flight path not matching the real world. That's the true passenger experience.

Any AI you train is going to have goals and if you made your own engine for it or used one that already exists? Cool project! On a side note. How do people deal with all the crazy shit that happens with passengers on a plane - like people fighting, being too drunk, etc.