Godot and Kotlin
AI dramatically reduces the cost of writing code (especially when you have too much cash on hand. You start wasting it and doing dumb things. Like rewriting entire apps in two different languages.
As things get more complicated and you need to tell the bootloader the byte offset of the file on the partition. Fyne.io in Go also doesn't want to support a browser, but that is a great time to use native Swift/Kotlin code alongside shared Rust code via UniFFI. It's not surprising. Code is cheap now, and the tradeoff of having a single codebase and only hiring React devs basically isn't there anymore. LOL, good luck keeping feature parity for both code bases. I moved to Flutter which has been a junk show and there is no reason not to. AI dramatically reduces the cost of writing code (especially when you have a reference), so the scale between native and cross-platform is going to be a problem.
React Native is the best thing we have to drag all of humanity down. It can't be! Stochastic parrots can not replace the Ivory Tower. No way.
Loved this. It's funny how basic all of this will happen again.